Constructors

Properties

conditions: ConditionDefinition[] = []
entries: (LootTableEntry | LootTable)[] = []
functions: FunctionDefinition[] = []
id?: string
name?: string
nulls: ChancyNumeric = 0
rolls: ChancyNumeric = 1
template: Partial<LootTableEntryDefinition> = {}
NULLKEY: string = '__NULL__fd2a99d2-26c0-4454-a284-34578b94e0f6'

Accessors

Methods